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Bloxen Wars is a 3D third-person networked multiplayer game made for Foundations of 3D Graphics Programming course at RIT. In the 10 week course, we designed and implemented the entire game starting from scratch.

Features

  • Completely custom game engine written in C++ using DirectX 9.0c
  • Single or multiplayer modes
  • Networked multiplayer using a separate application for running the game server
  • UDP messaging used
  • Up to 8 players can connect at once
  • Several multiplayer game modes, including:
    • Deathmatch – free for all where players gain points for destroying another player
    • Team Deathmatch – two teams fight each other in a no-holds-bar fight to the finish
    • Capture the Flag – two teams try and score points by bringing the enemies flag to their base
    • President – players earn points for holding onto the flag
    • King of the Hill – players earn points for being near the flag
  • Custom models and textures for players and interface images
  • Newton Physics Library used for collision detection and physical interactions

Screenshots