I posted the following on the Card Kingdom development blog.
One neat concept I learned about while researching deferred rendering was the PBuffer. The PBuffer is used for post-process effects and contains at least two screen-sized render targets that are swapped between each other while rendering each post-process effect sequentially. The final image from one effect is used as input for the next, creating a daisy chain of accumulating effects. To expand the number of possible effects the PBuffer can support, half and quarter-sized buffers can be used to scale down the previously rendered effect and used to support other effects (e.g. bloom).